Technical Artist

Vivid Games S.A. , Posted 4 weeks ago

Senior

Full time

$3,500 - $4,500 / Month

Remote

πŸš€ Join Our Team as a Technical Artist! πŸš€

Vivid Games is one of the leading Polish mobile game developers and publishers but also a great number of individuals on a mission to entertain players with great games.

Now we're on the lookout for a talented specialist to join our dynamic team working on the exciting Real Boxing title!

In a thriving workplace built on the foundation of trust, ownership, openness, focus on outcomes, and courage, there is a place for another significant asset!

What are you working on?
  • The name of the project(s): Real Boxing 3
  • Genres: Casual, Fighting
  • Platforms: iOS, Android, Mobile
For which tasks (responsibilities)?
  1. Collaborating with artists and developers to integrate art assets into the game engine.

  2. Producing high-end visuals within memory constraints and performance guidelines.

  3. Material creation - design complex materials and instruct artists on best practices for material creation.

  4. Lighting - be well versed in the various lighting techniques and instruct the artists in lighting best practices.

  5. Optimization - optimize content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices.

  6. Technical support to the Team in day-by-day production issues.

  7. Creating and maintain technical documentation.

  8. Sharing with the Team best practices and new tools.

What kind of professional are we looking for?
  1. Extensive experience working with Unity Engine. Minimum 5 years and one completed commercial project in portfolio. Ideally in the mobile game industry.

  2. Significant experience with Unity 3D and understanding of mobile platforms' strengths and limitations.

  3. Strong skills and experience in software development in Unity 3D and C#.

  4. Knowledge of 3D asset creation pipeline.

  5. Excellent knowledge and interest in the following tech-art areas: Shading, VFX/Particles, Scripting, Lighting, Rendering and Post-Effects, SFX, Rigging, Physics.

  6. Experience with profiling tools (Profiler, Frame Debugger, Memory Profiler).

  7. Experience with shaders (Shader Lab, Shader Graph, Amplify Shader Editor, HLSL)

  8. Knowledge of the new Unity Scriptable render pipeline (URP and HDRP).

  9. Experience with different Unity render pipelines (HDRP/URP).

What is important for us in a person?
  1. Team-player mindset: openness to ideas, constructive feedback and changes; ability co communicate and collaborate effectively across disciplines such as art, design, programming and production.

  2. A great ability to think creatively to overcome technical challenges.

Why do we enjoy working here?

πŸš€ Opportunity to grow competencies in a team of experienced professionals (seniors and industry experts!),

πŸ’» Total flexibility on working on-site (office in Bydgoszcz) and remotely, as well as planning your daily work cycle.

πŸ’‘ Being a part of an independent team with as little beaurocracy and as much transparency as it’s possible,

🀝 Competitive stable salary adequate to experience,

πŸ€Έβ€β™‚οΈ Other cool stuff that supports physical, emotional, and intellectual well-being like sports pay-offs, private medical care, and team integrations.

The selection process

First interview + Technical interview.

Vivid Games S.A.

Company type: publisher

Employees: 51-200

Platforms: Mobile

Genres: Casual

https://vividgames.com

View all vacancies from Vivid Games S.A.
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